Fallout new vegas shaders

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I'm adding a function to ModHelper today which will allow 'consolidating' all the individual changes made to the config files into a single update section for each file it should be easier to see what changed this way.

I wonder, since ENBboost handles texture memory management, if we could run FalloutNV without using the 4gb patch? I haven't tried that one yet, but I'm kinda interested to see if it'll work without it. Your right, higher textures resolutions than your displaying doesn't make much sense, and the 1050-ti is good card.